Zombies are melee hostile mobs that spawn in areas with a light level of 7 or less. They are found within nearly all biomes.Zombies are considered the least dangerous mob in the game because they are slow and can only use close range melee attacks. However, they have the skill to team up and attack as a team, making them harder. Zombies can spawn in two slightly different forms. The most common form is mostly resembles like the player (Steve) and the other is the zombie villager form but only 5% of zombies spawned are this form.

A Zombie will target a player when he or she is within a 200 block radius. Zombies can jump 1 block up and will crowd around(in hard mode they will break them down) wooden doors when in pursuit of a player, much like they will do with villagers. Zombies also occasionally spawn with the ability to equip dropped armor and weapons; any item equipped in this way will be dropped after the zombie is killed. Zombies will also not drop down into an area if the ledge is taller than five blocks. Once implemented, zombies will have a small chance of spawning another zombie to assist it. This is very buggy albeit, and can turn a handful of zombies into a horde. This ability is activated upon any zombie taking damage, despite it being environmental or player caused.

Zombies spawn in unlit areas either above ground or underground. They will attempt to break down your door. When the sun rises they will burn to death above ground. As of 1.2 they also have a chance of spawning with a pumpkin on their head, wearing a random type of armor, or wielding an iron sword or shovel. Zombies normally drop Rotten Fleshafter being killed. However, Zombies can rarely drop iron ingots, carrots, or potatoes. If a zombie spawned with anything equipped, it has a chance of dropping its equipment.

Occasionally, zombies will attack villagers. However, an infected villager can be healed by using a splash potion of weakness on them and then giving them a golden apple. They heal faster by making a kind of jail cell for the villagers with iron bars and a bed.

When killed, zombies drop 0–2 pieces of Rotten Flesh. These can be eaten by the player, but have an 80% chance of giving the player food poisoning, or hunger. Rotten flesh can safely be used to heal and breed tamed wolves without any risk of the wolf being poisoned, as wolves are immune to rotten flesh poisoning.[1] Zombies will rarely dropshovels, swords, carrots and potatoes. Zombies may be spawned wearing armor, and upon death rarely drop some of their armor. The enchantment Looting increases the chance the higher the level. Zombies can spawn with and dropchain armor. These items will only drop from zombies killed by the player. Zombies, along with Skeletons, wither skeletons, and Zombie Pigmen can also spawn wearing a Pumpkin or jack 'o' lantern as a helmet during Halloween (October 31).


Zombies are easily identified by their green skin and blue shirts, they also wear dark blue/purple trousers and are the only mobs that are dressed like the default player (Steve), This makes them easy to identify if playing single player, due to the fact that there are no other players. They make constant moaning noises when they are nearby, giving away their location and allowing the player to prepare to fight it.

Baby Zombies

In creative mode or with cheats (as you can only get spawn eggs in these modes), a player can spawn baby villagers by right-clicking on an adult villager with the villager Spawn Egg. Babies are also made by villagers when there are sufficient amount of doors in a village. Baby villagers may turn into baby zombie villagers when they are killed by zombies. Baby Zombies are the same as regular zombies with these exceptions: They will not burn in sunlight. They move faster than regular zombies. They do not grow up unless cured. When they wear armor it shrinks to fit their body size. In 1.6.2, normal baby zombies will spawn, but rarely. In 1.7, it is a common chance for a baby zombie to spawn, and there is an extremely rare chance for a Baby Zombie to spawn riding a Chicken. This is called a Chicken Jockey.


Because they can only use melee attacks, they're easy to farm if you are prepared correctly. Just get a ladder, in a building 4 blocks high, with a roof, then make a door, and then attack a zombie, and then let him follow you. Then, when the zombie comes in, shut the door, climb up the ladder, and get out. Also you can place glass around the building in order to attain a good view. You just make a hole 4 blocks deep, and then put a trap door at top, and then follow it with Redstone with a lever, then pull the lever when a zombie comes.


Zombies are somewhat easy to defeat. They are slow and have no ranged attacks, but if you shoot them with an arrow, they will attack you with how many zombies are next to it, they will also do the same if you attack with a sword (As of 1.5). Zombies can be defeated with any weapon. A good sword will easily dispatch a zombie. The only hazard about zombies is their tendency to spawn in groups, which makes them a danger for unprepared or unskilled players. They are also capable of spawning with armor on as well, giving them extra durability. if a zombie is wearing a helmet, he will not burn up in sunlight, but the helmets durability will eventually run out and break, leaving it exposed to the sun. also, be aware that since 1.6.4, zombies will call other zombies to "help", within seconds, more zombies will pursue the player, the way to prevent this is to kill the zombie as quick as possible.


  • Before the 1.8 update, instead of Rotten Flesh, Zombies would drop feathers on death, making them a difficult alternative to chickens.
  • When they come into contact with sunlight, they will catch on fire. Unless they are wearing any kind of helmet, if they are a baby zombie or in water.
  • In the 1.2 release, Zombies are able to break down wooden doors on Hard or Hardcore mode. This makes them even more dangerous at night, since the player cannot hide in their home. The zombie will continue to pursue unless it is killed, the player is killed, or the player runs far away. In 1.3.2, Zombies can break down wooden doors on any difficulty, however, zombies can't break down iron doors.
  • The Zombie resembles Minecraft's character Steve.
  • A group of 4-10 Zombies is considered to be a horde, and it's quite rare to encounter outside of a Zombie-spawning Dungeon.
  • Zombies can spawn with colored leather armor but this is very rare.
  • Zombie attack range is higher in Xbox version than PC version hence making it harder to kill in Xbox Edition.
  • Zombies have a chance of spawning with the ability to pick up items.
  • Zombie sieges can spawn in villages.
  • Zombies will attempt to avoid dangerous things (lava, cliffs, cacti).
  • Zombies heal when you throw a Harming or Poison Potion but they take damage when you throw a Healing or Regeneration Potion.


  • If a zombie walks off the end of running water off a ledge, it will disappear (before 1.4.2).
  • Zombies will stand still in daylight if it is raining. This bug makes them appear 'scared' to move as if they feared catching on fire, even though the rain would douse the flames. (This may not be a bug, as they could be 'scared' that the rain would stop when they go outside).
    • This may be because the Zombie seeks the nearest water source, but they realize they are in water, so they are already in the right place and there is no reason to move.
  • In Pocket Edition, zombies can attack the player through doors if the player is standing directly in front of it and cannot move any further. This also means the player can attack the zombie the same way.
  • Zombies sometimes start spinning around in circles randomly.
  • If a zombie is trying to break down a door to kill NPC villagers or players, if you walk in front of the zombie which is trying to break down a door, they inflict damage on you and the zombie still isn't hostile to you if pursuing NPC villagers or other players.
  • A zombie can be harmed if in a building packed with NPC villagers and there's no room for a zombie to move around in a building.
  • In 1.3.1 doors cannot be broken due to a breaking bug. The door will stay broken if the zombie leaves or is killed. Breaking the broken door will create a new crack in the door and if removed, will create broken air.
  • In snapshot 12w36a, zombies holding spawn eggs will show a bug whereas the game does not color the held item.
  • In snapshot 12w34b and newer, curing a zombie villager which has picked up your items completely deletes those items.
  • If you right-click a zombie with a piece of armor, the game will crash.
  • Baby zombie villagers can sometimes equip armor and hold items or weapons but will not drop them when killed.
  • If a Creeper explodes near zombies cracking the door, the door will disappear but the crack will remain in the exact spot it was.
  • If a player stands next to a zombie while the sun is rising, the zombie will not burn for a few seconds, then it will burn and die (tested in creative mode only).
  • In the Nether, sometimes you can get damaged by some sort of an invisible Zombie. When you die, it says you died by a Zombie.
  • Baby Zombies can rarely ride wolves in Minecraft PE (Wolf Jockey)  
  • In MCPE there is a glitch when it is raining during daytime zombies will flash red 



Zombie Pigman

Zombie Pigmen are a neutral mob from The Nether, and drop 0-1 pieces of rotten flesh upon death as well as 0-1 gold nuggets. They occasionally drop a gold sword or gold helmet if defeated. Zombie Pigmen can also drop gold ingots, or a gold sword however this is very rare.

They travel in groups of up to 20, and do not attack the player unless the player attacks them first. Zombie Pigmen are able to drown, but cannot be killed by lava. Because they are well-armed, Zombie Pigmen are highly dangerous to an unsuspecting player, also considering the Ghasts and horrible terrain of the Nether.


Attacking one Zombie Pigman causes the whole group of nearby Zombie Pigmen to become hostile and attack all the players if you are in multiplayer mode, like wolves. Zombie Pigmen won't become neutral again unless they're killed, they won't become neutral even if the player dies, regardless whenever the death was caused by the pigman or not; however, they are faster than a walking player (speed of .95 Blocks Per Second is the enraged zombie pigman's speed) Setting the Game Mode to Peaceful removes all Zombie Pigmen, unlike wolves. If the player is attacked by a group of Zombie Pigmen, escapes through a Portal, and returns to the Nether soon afterward, the Zombie Pigmen will remain hostile. Since Update 1.4, Zombie Pigmen have the ability to pick up weapons and armor of any defeated players.

In pocket edition, Zombie pigmen characteristics are the same as pc except that they run slightly slower.

Zombie Pigmen are incredibly strong, which gives them an unfair advantage to an unprepared player. If the player is in multiplayer, a zombie pigman that has been harmed will be aggressive towards all players (even players that did not harm the pigman). Zombie pigmen spawn in the Nether and the overworld, near any active Nether Portals and when a pig is struck by lightning. If a zombie pigman is harmed by another mob, the zombie pigman that was harmed will become hostile towards the mob that harmed it, but the rest of the group will remain neutral. If you kill a pigman in one hit, the others will not become hostile.

However, if an iron golem attacks a pigman, only that zombie pigman will be hostile.


As stated earlier in the article, Zombie Pigmen are extremely difficult enemies to surmount. The best strategy to carry out in the sighting of a zombie pigman is to simply walk away and ignore them, as they are neutral and will not become angry unless harmed. When doing battle with a zombie pigman, it is best advised to attack one single mob at a time and seclude them from the others. This being a reliant strategy, as nearby zombie pigmen will become angry and will swarm the player, closing off any escapes.

Another efficient way of tackling zombie pigman is from afar with a bow. A regular is okay, but enchanted bows are preferred as the extra perks will become useful in the situation that you are not far enough. The player should be advised that they should still manage a single pigman at a time instead of shooting multiples. They should also be wary of their distance, and should remain at least 15 blocks away and out of the potential sight of a zombie pigman. Note that another excellent strategy is to attack zombie pigmen with another player to increase survival chances and to add extra damage.

Otherwise, you could pillar jump and the zombie pigmen can't reach you, then just finish them off with a bow or sword.

Zombie pigmen are difficult enemies when in groups, and can easily overwhelm a player. An effective strategy (that also proves to damage-free) is to build a small tower that is three blocks above the surface. One single block of space is efficient, but it is cautioned that the pigman may not be able to attack you, but will still overlap your model, causing you to move. It is best advised to build a 2x2x3 or 3x3x3 tower so that the player will have no risk in falling into a swarm of angered zombie pigmen and have the optimal safety.

The player should stay away from ghasts when battling zombie pigmen. When a ghast' fireball hits a group of zombie pigmen, they will turn hostile and blame the player for their suffering.

Baby Zombie Pigman

The Baby Zombie Pigman is a rare mob, it is the baby counterpart of the adult Zombie Pigman. Unlike the adult variant, they posses great speed, much like Baby Zombies. They can become a great hazard if a player mistakenly attempts to attack a herd of Zombie Pigman with a Baby Zombie Pigman monitoring with the group. They also have a chance to be in Chicken Jockey form, due to being a baby-counterpart and they are undead.

As an Entity

Like all mobs, zombie pigmen are classified in a group of objects called entities. All entities can be summoned with commands or external editors. They can also keep their names given to them unlike blocks. All mobs also have the possibilities of holding items, as well as wearing armor. The model for zombie pigmen shows the pigman itself wielding a sword. The mob itself does not actually hold a sword and does not deal the damage that a sword would. Zombie pigmen are able to equip different items, but only with external editors. Even at that, their wielded item will still appear as gold sword and not the attributed item. Enchantments on gear and potion affects still effect zombie pigmen.


  • The green liquid in the Zombie Pigman skin was originally red, to resemble blood, but was changed because players expressed a want for the lack of blood and gore in Minecraft. The game may have also received a higher rating from the ESRB if this was present.
  • Zombie Pigmen were originally passive, unarmed mobs in a preview before the Halloween update. After Alpha 1.2, they were changed to neutral and held gold swords.
    • Despite wielding gold swords, a zombie pigman's attack is increasingly strong.
      • This is due to the fact that they deal damage in the same way that a Zombie does in which they add normal damage to weapon damage.
  • Before, Zombie Pigmen would live forever; after the November 10, 2010 update, they despawned after a long time and then got replaced by more pigmen.
  • If a pig is struck by lightning, it will turn into a Zombie Pigman without the Golden Sword.
  • Prior to the 1.8 Beta update, Zombie Pigmen used to drop cooked porkchops (regardless of how they are killed), because Rotten Flesh did not exist yet (Zombies dropped feathers that time).
  • Zombie Pigmen share the same body frame as Zombies and The Player.
  • Zombie Pigmen burn in daylight but don't take damage since they are immune to fire. As a result, they burn for a small moment then back to normal without damage.
  • If the player is sitting on a saddled pig and the pig is struck by lightning, the player will still be sitting on the Zombie Pigman.
  • Zombie pigmen are zombie version of the original Pigman.
  • In pocket edition, zombie pigman are also neutral as of the 0.12.0 update
  • In the Nether, there is an extremely rare glitch were a regular Zombie will spawn instead of a Zombie Pigman.
  • In the Pocket Edition, Zombie Pigmen drop golden ingots instead of nuggets. This changed in Update 0.12.1 so now they drop nuggets.
  • Zombie Pigmen got "HAT LAYERS" in PE, in Update 0.11.0


Zombie pigman

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